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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / magnet / models.lua < prev   
Text File  |  2005-07-16  |  3KB  |  127 lines

  1.  
  2. createRoom(35, 31, "images/"..codename.."/paprsky-pozadi.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  9. XX................................X
  10. XX.................................
  11. XX.................................
  12. XX.................................
  13. XX.................................
  14. XX.................................
  15. XXXX.........XXXXXXXXXXXXXXXXXXXXXX
  16. XXXX.........XXXXXXXXXXXXXXXXXXXXXX
  17. XXXX...XX......................XXXX
  18. XXXX...XX......................XXXX
  19. XXXX...XXXX....................XXXX
  20. XXXX..........................XXXXX
  21. XXXX..........................XXXXX
  22. XXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXX
  23. XXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXX
  24. XXXXXXXXXXX......................XX
  25. XXXXXXXXXXX......................XX
  26. XXXXXXXXXXX......................XX
  27. XXXXXXXXXXX.......................X
  28. XXXXXXXXXXX.......................X
  29. XXXXXXXXXXX................XX.....X
  30. XXXXXXXXXXX...............XXX...XXX
  31. XXXXXXXXXXX...............XXX...XXX
  32. XXXXXXXXXXX....XXX.XXXXXXXXXX...XXX
  33. XXXXXXXXXXX....XXX.XXXXXXXXXX...XXX
  34. XXXXXXXXXXX....XXX.XXXXXXXXXXXXXXXX
  35. XXXXXXXXXXX....XXXXXXXXXXXXXXXXXXXX
  36. XXXXXXXXXXX....XXXXXXXXXXXXXXXXXXXX
  37. XXXXXXXXXXX....XXXXXXXXXXXXXXXXXXXX
  38. ]])
  39. addItemAnim(room, "images/"..codename.."/paprsky-w.png")
  40.  
  41. small = addModel("fish_small", 25, 7,
  42. [[
  43. XXX
  44. ]])
  45. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  46.  
  47. big = addModel("fish_big", 24, 4,
  48. [[
  49. XXXX
  50. XXXX
  51. ]])
  52. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  53.  
  54. magnetek = addModel("item_light", 20, 5,
  55. [[
  56. XXX
  57. X.X
  58. X.X
  59. ...
  60. ...
  61. X.X
  62. X.X
  63. XXX
  64. ]])
  65. addItemAnim(magnetek, "images/"..codename.."/magnety-oba-_00.png")
  66. -- extsize=4; first="magnety-oba-0.bmp"
  67.  
  68. bambitka = addModel("item_light", 25, 18,
  69. [[
  70. XX.
  71. .X.
  72. .X.
  73. .XX
  74. .X.
  75. ]])
  76. addItemAnim(bambitka, "images/"..codename.."/zbran.png")
  77.  
  78. superpristroj = addModel("item_light", 18, 11,
  79. [[
  80. X..
  81. X..
  82. XXX
  83. XXX
  84. ]])
  85. addItemAnim(superpristroj, "images/"..codename.."/radio-_00.png")
  86. -- extsize=8; first="radio-1.BMP"
  87.  
  88. item_heavy = addModel("item_heavy", 29, 2,
  89. [[
  90. X.
  91. XX
  92. .X
  93. .X
  94. .X
  95. .X
  96. ]])
  97. addItemAnim(item_heavy, "images/"..codename.."/6-ocel.png")
  98.  
  99. konstrukce1 = addModel("item_heavy", 25, 22,
  100. [[
  101. X
  102. X
  103. X
  104. ]])
  105. addItemAnim(konstrukce1, "images/"..codename.."/7-ocel.png")
  106.  
  107. item_heavy = addModel("item_heavy", 6, 7,
  108. [[
  109. XXXXX
  110. ..X..
  111. ..X..
  112. ]])
  113. addItemAnim(item_heavy, "images/"..codename.."/8-ocel.png")
  114.  
  115. konstrukce2 = addModel("item_heavy", 11, 20,
  116. [[
  117. .....X
  118. .....X
  119. .....X
  120. XXXXXX
  121. .....X
  122. ]])
  123. addItemAnim(konstrukce2, "images/"..codename.."/9-ocel.png")
  124.  
  125.  
  126.  
  127.